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I2 Localization 09/Nov/2020 Price: Asset Store Marketplace Unreal Unity Manufactured by: Inter Illusion 2.8.14 f1 Product ID: 8515 45 5 84

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I2 Localization(exclu)


uploaded by Anon_711 , Last change: 09-11-2020
Published: Oct 5, 2020, Publisher: Inter Illusion
Price: $45.00 USD - Size: 1.81 MB

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Product description

Minimum Unity Version Required: | Asset Published Date: Oct 5, 2020 | Price: $45.00
Publisher: Inter Illusion
Latest Release:2.8.14 f1
Size:1.8 MB
Compatible:2018.4.27 or higher
Description
This is currently the most complete localization system available for Unity.
Supports
Unity UI, Unity 2D, TextMesh Pro, NGUI, 2D ToolKit, SVG Importer, Standard Components
Localizes
Image, Text, Sounds, Fonts, Sprites, Atlases, Prefabs, TextMeshes, Dropdowns and more.
Auto Translation
Built-in support for Google Translator to automatically localize all your labels into any language.
Google Spreadsheets and CSV files
Link external Spreadsheets and any change will be automatically downloaded, even after the game is released.
Detect and Fix Errors
Parse scenes to find missing or unused translations as well as duplicated or similar terms.
Sub-Object Translations
Set Secondary terms to change not just text and images, but also which Fonts and Atlases are used per language.
Callbacks and Parameters
Translations can be modified to insert Scores, Names and Game Variables using the languages grammar.
Plurals
Built-in rules for each language covering those that just need singular/plural forms up to those that use 6 variants.
Right to Left Languages
Correct rendering of RTL languages with support for line wrapping and alignment.
Save Memory
Create Fonts with only the characters you are using.
Link your AssetBundles to add more localized content.
Easy and Efficient
Edit and Preview all your translations in one location, then, at runtime only the current language is loaded.
Using fast lookups to access it.
Reuse Translations
Set texts to be automatically shown as UPPER CASE, lower case, Upper first, Title Case, etc.
In Game Dynamic Translations
Easy API to translate chat messages and other dynamic texts at runtime
App Name and Store Localization
Translate the name of your game to all languages and show in the Android/IOS store which languages your game support
Simple yet Powerful Editors
Intuitive inspectors allow you Preview, Edit, Categorize, Create, Parse and Filter even large sources.
Compile Time Checking
Bake translations into script constants to avoid Typos when accessing them on the code.
Playmaker
Several actions to access and interact with Localized elements and switching languages

Fast, Easy and Powerful- A no brainer!!
Get I2 Localization today and make your game ready for the World!

Contact Information & Useful Links
Website: Inter Illusion
Forum: Inter-Illusion | Unity.
Tutorials: I2 Localization
Docs: Documentation
Email: inter.illusion@gmail.com
Twitter: Follow me on Twitter

Videos:
Trailer
How to Localize a Project
Google Live Synchronization

More Info...
Anon_168 say: cool.... Thanks for uploading :)
Anon_2061 say: Thanks
Anon_598 say: according to the header this is I2 Localization version 2.6.5 a2 and not I2 Localization version 2.6.5 f5
You can add a (short) comment to this game asset and send it to approval (you can edit it later on)

Write a good review that gets approved will adds 500MB download credits + 5 credit file + 1 exclusive credit + 5 points to your score to your account!

excellent localization tool by Anon_4817Vote
I`ve been using the tool for managing translations among multiple people and groups. It exports to a google sheets which makes it easier to share with translators without having to surrender the source code of my game to someone! Or working out of confabulated formats and ways.

It`s completely compatible with google drive and you can set it up so your live games can pull from the google drive localizations on start so you`re able to make rapid changes in a production enviornment. Not many tools can do that.

It includes ways to also localize assets based on whats chose and able to switch fonts to the font that`s needed for that particular language. I was able to do EFIGS and asian languages without having to code much more.

It integrates with TextMeshPro as well which I totally suggest using over the built in UI system.

It comes with Google Translation auto support which is good for creating the very basic layout of the translations and then you can send it to translators, it makes the process easier because then they have a template to sort of work with and you can also set up the fonts and everything at the same time on your end. It speeds up the whole process and I don`t know how the heck I would ever release multilanguage games without it.

It`s $45 price is completely worth it, especially if you consider thats less than an hour of the average going rate of a professional programmer. You`re getting a lot for your money and saving yourself WEEKS of coding and bugs just to make your own solution that`s not even half as good.
Astonishing localization asset by Anon_1496Vote
This battle-tested, complete and amazing asset is the must have for localizing games in Unity. Name something in localization: this asset already or will support it.
The guy working on this asset is so nice and very invested, you won`t be purchasing a long-dead asset which gets no love and no support.

It has lots of cool tools which makes the life super easy, from localizing texts, graphics, audio, etc.
The asset supports over-the-air updates for translations and it makes it dead simple to use your Google Drive for sharing the textfiles (sweet for small indie games, not great for larger games).

Together with all the basic and simple functions, it supports string ID`s in compile time, which is HUGE! This means no more silly misspellings which are hard to catch and to fix.

The asset might seem a bit daunting to total beginners but the documentation, videos and support will definitely help most newcomers and experts.
Localization is definitely important and has its complications along the road.
Having worked in close contact with many indie companies, I can say that most them either use their own localization system or end up using I2L. It is THAT good!

Review Summary:
+ Must-have localization asset
+ Awesome developer
+ Awesome support
+ Frequent updates and fixes
+ Complete functionality (it has pretty much anything you could dream of, and for the rest it can be extended very easily)
+ Battle-tested: pretty much every indie company uses or used it
/ Not-so-low price, worth it though
- Maybe too many functions for truly beginners in localization
Easiest way to localize your game by Anon_521Vote
Ever wanted to make a game that has German, Italian and Spanish or Russian languages in addition to English too? That is hard you should make a text manager and for each text you should have a script and eventually it become a mess for indie developers because it takes time to make a clean language manager. But why not to use the most complete language localization and not re-invent wheel? This asset not only supports text but also it can translate them with google translate for you! and it even supports sound and images. So your game in another language would be completely in that language from its text to the vocals, However you should provide the sounds and images,though.

This asset supports most famous assets, you can translate Image, Text, Sounds, Fonts, Sprites, Atlases and Prefabs.Therefore it is easy to work with. It even supports online google translation which however is good but I dont trust Google since it doesnt translate accurately. But there is an API to translate chat messages or you can filter words with it (maybe) so In Game Dynamic Translations are possible with it. It does RTL support which Unity lacks.

This asset is a feature rich and famous for what is doing. Therefore spending a little bucks for it totally worth the price if you want to sell your game in steam or something. Other than that you can localize your game later when you are sure you want to sell it worldwide but I suggest localize your game while you are providing the audios and texts so that at the end localization would be easier.
You can add a review to this game asset and send it to approval (you can edit it later)


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